![]() What initially looked like a game leaning on the aging crutches of A Link to the Past has turned out to be a thoroughly poignant, vivid and What initially looked like a game leaning on the aging crutches of A Link to the Past has turned out to be a thoroughly poignant, vivid and immensely satisfying game worthy of standing on its own two feet. ![]() Happily, the rich game content should seduce newcomers and franchise fans alike. The enigmas are too easy, we have access to all the objects right at start, and the Fatustus are plentiful. Truly, the worst flaw of A Link Between Worlds is the casual turn taken by the series, which ruins the challenge. Transform into a painting to walk on walls brings a fresh touch to an already very good gameplay, even if we can sense a lack of inspiration. If the basics are there, the dev team took some freedom like the ability to complete dungeons in any order you want, without any impact on the story. Twenty years later, the core fans will find themselves in known territory with the same map, the three collars to lift the legendary sword and the seven sages to rescue giving the game the looks of a remake which it isn't. After a deceiving The Legend of Zelda: Skyward Sword which left us with bad memories, Nintendo thought it was time to get back to basics with A Link Between Worlds, inspired by the majestic A Link to the Past.
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